Portfolio

Aisha E. Bowers

Beginning

In describing myself, I'd say I'm both creative and technical, someone that truely loves to exercise both hemispheres. I feel comfortable with technical requirements, architecture, integration and function, while delighting in the creative process and issues of visual style. All the while I keep the user foremost in mind.
To me the team is a living toolbox, the craftsmen that will work both transparently and in sync to create the final showcase of work.

A brief outline of my experience is seen in my current resume.

Also, the following is a brief sampling of my work.

User Interface

HUD and UI components:

UI Buttons Sample1


An enhanced navigation for an online in world user experience.

UI Sample 2
A player awards system with dynamic tooltips.


Animated Interface for a spinning wheel game


HUD for an RPG game. I created content and art directed the visual style for the entire game.


Interface for an interactive journal


Animated name chooser, one of a series of ornate UI components for a new user experience.


A sampling of navigation icons, indicators and emoticons.

Art

Illustration:


Brand iconics. Versions of this design were created as online and print assets.


Game art, concept to final rendering. Additionally, I created game art templates for efficient art integration and streamlining of the art pipeline.


Game characters with puppeted animation cycles


Spine design for a set of interactive digital books


Zone background for game level. Includes wired map objects


Zone background for game level. Includes wired map objects

Special effects:

Effects

Effects created though the use of Flash animation, filters and actionscript.

Animation:

Flash digital object animations.

Animated Fantasy Horse

Concept

Sketches to final art:

From initial concept sketch through color rendering and on to final art.


Character sketches

Documents

Documents I've created include asset lists, style guides, art technical specifications, wireframes and art direction communications. I have also created precise templates for an efficent art pipeline and small prototypes for proof of concept.

Style Guide Excerpts:

Templates:

Technical Art Specs:

Wireframes and Layouts:


Journal Wireframe


Initial Journal Layout


Final Journal